Home → Magazine Archive → May 2013 (Vol. 56, No. 5) → GPU Ray Tracing → Abstract

GPU Ray Tracing

By Steven G. Parker, Heiko Friedrich, David Luebke, Keith Morley, James Bigler, Jared Hoberock, David McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich

Communications of the ACM, Vol. 56 No. 5, Pages 93-101

[article image]

The NVIDIA OptiX ray tracing engine builds on the key observation that most ray tracing algorithms can be implemented using a small set of programmable operations.

The full text of this article is premium content


No entries found

Read CACM in a mobile app!
ACM Logo
  • ACM CACM apps for iPad, iPhone, and Android
  • ACM Digital Library app for iOS, Android, and Windows
  • Download free and sign in with ACM Web Account
Find the app for your mobile device